An evolutionary breeding sandbox, a data-scientist's speciation bench, and an observability deck — three views of one genome. Breed strains whose bud and leaf colors, potency, and yield are inherited through real Mendelian-meets-HSV genetics, then study the emergent population through pedigree networks, parallel coordinates, and a phenotype color gamut.
Grow seeds, breed two parents, or clone a specimen. Watch the bud/leaf masks recolor offspring in real time.
BrAPI-style germplasm grid, brushable parallel coordinates, an HSV gamut wheel, and a Monte-Carlo cross predictor.
A regulation dashboard — current view of everything: gauges, population breakdowns, recent crosses, and the Observer-Bus signal feed.
Every cross publishes a content-addressed provenance receipt to K-os, a local-first Observer Bus. Breeding events become routeable, metadata-only signals — so the sandbox doesn't just run, it narrates itself onto a HUD. The bridge is fail-open: if the bus is offline, the game never notices.